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NAME: |
Timmy Gill |
| TEAM: |
Elite Z |
| HOMETOWN: |
Richfield, MN |
| PDGA #: |
9293 |
| 2007 PDGA RATING: |
997 |
| day gig: |
Owner: Par72discgolf.com President: Discgolftv.com |
| BORN: |
1975 |
| STARTED IN DISC GOLF: |
1993 |
| disc cred: |
2006 PDGA Sportsman of the Year1995 Am World Champ 1996 PDGA Pro Rookie of the Year runner up8th, 2004 Pro Worlds1st, 2004 Memorial2006 MN State Champion2006 MN Tour Champion1st, 2006 Standing Rocks14th, 2006 USDGC1st, 2007 DGTV Fall OpenMany, many additional victories |
| Memorable Disc Golf Moments |
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Winning the Memorial and Am Worlds have to be up there. Winning my 10th MN state tour is something I hold right up there as well. One moment sticks out. I have a 10 year old son named Riley. A few years ago when the 150 Storm came out, he added 100 feet to his drive. One day, on the way home from playing, he was gripping the disc much like I do before I throw, he said, 'after dinner can we come back and play more, I like this disc a lot.' That is a moment I will cherish forever.
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| Timmy's Disc Golf Tips |
Surround yourself with solid players and solid people. When you play with better players, you will learn to expect to play right there with them. It will become second nature to perform at a high level. Not just good players but good people. When trying to take your game to the next level, who you surround yourself with makes a big difference. If your buddies are just casual players who don't care about getting better, find some players that do. If you plan on traveling, it is very important to travel with people you can co-exist with. This has been a key to many players getting burned out on touring. If you are not having fun off the course, it will carry over to the course. Positive people create a positive atmosphere; a positive atmosphere will create a positive long disc golf career.
Take practice seriously. The old saying applies here, 'you play how you practice'. Put some pressure on yourself. For instance, putting. Don't let yourself quit until you achieve a goal. 20 in a row from 20 feet or putt until you make 100. Make the putts mean something. Play putting games like 'P.I.G'. Don't just sit and rapid fire putt. Take your time to set up like you would during a round. After you make one, move to a different location and putt again. If you don't own a basket, you really need to. You can never practice putting too much, but only if you do it right.
The game is hard and fustrating at times. Don't give up... stick with it. Practice at a field rather than a course, you'll get a lot more done. For starters: (1) Learn the X (cross) Step (2) Turn your torso back and reach back. Don't fight your body, use your body. (3) Follow through with your opposite arm (4) Don't let go of the disc, pop it out. (takes lots of practice) (5) Have fun! Stay positive at all times. Make a bad shot, oh well, correct it next time.
Don't just reach for the latest and greatest disc out there. Just because your buddy throws a Surge 400 feet, does not mean that you automatically can. Start out with XS's, XL's or Cyclones, learn to throw those consistent 300 feet straight then start trying faster discs.
Learn the X step. The X step is what gets you set up in position to reach back where power is generated from, and is critical to achieving distance. To learn the X step, simply step with your (right handed players) right leg first, then your left goes behind your right, (where the reach back begins) then your right. Practice like a dance step, without throwing first. OVER and OVER until you are comfortable.
Finally: get involved with your local scene. Offer to help out the club or your local tournament director. The experience is invaluable and the karma goes a long way.
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COURSES YOU SHOULD PLAY: |
Minnesota's Timmy Gill has been a member of Team Discraft since 1997. He is co-TD of the largest disc golf league in the world, the Sun Dog Tournament Series. Timmy also serves as TD for 13 events each year, conducts disc golf demos and designs courses. In 2006 he launched an exciting project at discgolftv.com. |
| Course |
Comments |
Pickard Park Indianola, IA |
Not a course I would want to play everyday, but for a fist full of money, Pickard is the one! |
Blue Ribbon Pines East Bethel, MN |
Best manicured course EVER. Country club atmosphere, 27 wooded holes thru 100 foot pine trees. |
De Laveaga Santa Cruz, CA |
Most unique course out there. Brutal greens, beautiful views, surfing nearby! |
Bryant Lake Eden Prairie, MN |
12-holer, soon to be 18. Awesome elavation changes, beautiful views, fast greens, and my home course. |
Telemark Resort Cable, WI |
Ski hill course. Big holes, incredible views and monster drop shots. Best accommodations for any course. |
| In The Disc Golf Bag: Drivers |
| Disc |
Comments |
Z Predator (173 - 174) |
The Pred is the best all around driver made. It's easy to get swayed away with all the new discs out these days, but the rusty but TRUSTY Pred always dominates the bag. I carry three, One new for ANY headwind and hard hyzer shots, one worked in slightly to hold a straight line, and one beat in for utility shots thru trees and woods where I do not want to tweak my others. The Pred is not for beginners, it needs a lot of pop to make it go straight. Get one for your windy conditions and learn it, you will love it! |
ESP Surge (173 - 174) |
I don't believe players always need to be throwing the latest and greatest fast driver to keep up, but I could not resist the Surge. It is the longest disc on the market, yet it is still controllable. After watching Nate Doss at the Worlds out drive the lead group time and time again, I took them out to the field. Boom, they made the starting lineup. Anyone can throw the Surge too, very versatile for all skill levels. I carry three of them, one mint, one slightly worked in and one beat pretty good. |
ESP Flash (173 - 174) |
New to my bag, the Flash is a fast, reliable distance driver. The ESP grip feels great in the hand, which is very important. The Flash has a bit more dome to it, allowing it to glide on an anhyzer angle for a long flight. For me, the Flash seems to have a bit more of an end-of-flight skip than the Surge I've always like the Flash, and the new ESP version will make sure the Flash stays in the bag. |
ESP Avenger SS (173 - 174) |
The ESP Avenger SS bumped the Z XS out of my bag. I can throw this disc at 60 percent and it still goes 350 feet. Thrown with a hyzer angle, this disc pops up flat, fades slightly right than slowly fades back left. I use it for long tunnel shots and long gradual turnover shots. Makes for a great roller disc. Also useful for getting out of trouble, it doesn't take much to get some distance. I carry two, one mint, one beat. One of the top sellers out of the pro shop. |
Z Flick (173 - 174) |
I love how flat and streamlined the Flick is. It just feels mean. Great for any headwind or hard left shot. If you need a skip, throw the Flick! My go to forehand disc as well. Stable enough to hold up to the forehand tugg yet fast enough to get out there 350. I carry 3 of these, one mint, one medium, one beat. Great for overhead thumbers.
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X XS (173 - 174) |
First one I ever got, this thing is ruined. It is so beat up it, I get laughed at when I pull this thing out. It is so understable, I can throw it and have it do a full rotation. Why would I carry such a disc??? To get out of trouble. If I'm in the shule and have a very awkward stance, I can simply flick my wrist and it will go up to 200 feet. I can throw overhead/tomahawks/thumbers that will turn so quick that it will start to hyzer. In my opinion, every player should have a disc like this.
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Z Crush (173 - 174) |
Great all around driver. When I need a little more distance than my Preds, but not as much as my Surge, the Crush comes out. Once beat in, great long distance roller disc... ROLLS AND ROLLS and ROLLS!!!! |
Z Xtreme (173 - 174) |
Spike hyzer is the shot for the Xtreme, which was discontinued a while back. They simply do not want to fly... they just hook and drop. I use it for my forehands under 300 feet. I still use the first one I ever got, and it still is crazy overstable. |
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| In The Disc Golf Bag: Midrange |
| Disc |
Comments |
Z Buzzz (178 gm) |
The Buzzz is the perfect all around midrange disc. The combo of perfect speed and stability make this disc a true shot maker. I've racked up more birdies with my Buzzz than any other disc in my bag. I carry three, one mint first run, one slightly beat first run and a beat in first run. I throw the first runs because I am a creature of habit. Why change what's not broke. I do replace my first runs during the winter with standard stock and I don't miss a beat. But once the snow is gone, the sweeties come back out. |
FLX Drone (175 gm) |
The FLX Drone has cometh!!! When the winds pick up, the Drone comes out. The most consistent midrange in the wind. Now in the grippy FLX plastic that will take a beating, look out as the Drone is a staple in many of the Team members bags. So stable, so predictable, the Drone can be counted on. Not a very beginner friendly disc, but once you figure it out, you'll be a Drone lover. |
D Drone (175 - 176) |
Best windy weather approach disc made. Fear no wind with a Drone. Takes quite a few throws to learn one, once you do it will be a staple in your bag. Great for skip shots. Teammate Cale Leiviska is the best Drone thrower I have ever seen! |
Z Comet (177 g) |
I am slowing down on throwing forehands due to 'Stokleyitis' in my elbow, so the Comet is the best disc to replace those shots. I can throw it out, and it just carry to the right... nice and slow and RIGHT!!!! Now a staple in my bag. |
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| In The Disc Golf Bag: Putt and Approach |
| Disc |
Comments |
D Soft Magnet (174 - 175) |
The Magnet feels the best in my hand, that is why I use it. I prefer the soft style when its not above 90 degrees, then I switch to hard. Flies very straight and the soft plastic seems to grab the chains like no other. |
D Magnet (174 - 175) |
I use the hard Magnet for shorter drives and approaches. The Magnet flies anyway you want it to. Easy to turn over, easy to hyzer and very easy to throw straight. I carry three: one mint for windy approaches, one slightly worn for dead straight shots and a beat in one for hyzer flip approaches and turnovers.
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